Today we will talk about The best tactical configuration in Warhammer 40k Space Marine 2.


The Tactical Marine is a versatile class in Space Marine 2, exceling at adaptability rather than pure specialization. It houses several pieces in its arsenal that grant players the ability to outfit themselves for countering most threats and fill whatever gaps they find in a team.


Casual play might be more lenient with whatever loadout, but Ruthless difficulty asks for an optimized build. So here is one proposed Tactical build for those who want to take on the Tyranids and Forces of Chaos head-on.

How to Play the Tactical Class in Space Marine 2



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Tactical Marines are gunners, carrying with them almost all manner of primary weapon to deliver some much-needed flexibility to the squad. Horde control might be satisfied with an Auto Bolt Rifle. For long-range precision, one might look to the venerable Stalker Bolt Rifle or Plasma Incinerator.


First and foremost, the Tactical Marine is a support unit laying down suppressive fire. The Auspex Scan ability bolsters damage to marked enemies, so this is the perfect time to take down those priority targets-whether Zoanthropes or Tyranid Warriors. However, your playstyle does depend very much on the type of primary weapon you have. The Tactical can make use of Space Marine 2's best primary weapons, allowing you to specialize in cleaning hordes or heavy unit hunting.

Best Tactical Perks In Space Marine 2


This tactical focuses on a build centered around being an anti-heavy specialist, who maximizes the damage against marked targets using Auspex Scan.

Core Perks:


Balanced Distribution: +10% Primary Weapon damage, -10% Secondary Weapon damage.


Relentless Pursuit: +25% Ranged Damage for 5 seconds after a Gun Strike.


Final Shot: Reload Primary Weapon after a Finisher.

Team Perk:


Transhuman Physiology: All squad members regain 30% more Contested Health.

Gear Perks:


Priority Targeting: Auspex Scan lasts 16s, ignores Minoris enemies.


Precise Calibration: Auspex Scan radius reduced by 25%, marked enemies take +75% damage.


Expert Timing: Auspex Scan duration reduced by 4s, marked enemies take +100% damage.

Signature Perk:


Signal Jammer: Auspex Scan prevents marked enemies from calling reinforcements.


Core perks are adaptable. For Plasma Incinerator, use Plasma Boost for extra damage at high heat levels. 


For Bolt guns, choose Kraken Penetrator Rounds for increased penetration.


Transhuman Physiology is an all-around Team perk, being quite a good choice for Assault or Bulwark Marines. Sniper or Heavy might find reducing recoil or increasing ranged damage to be superior options for them.


Plasma Incinerator, Stalker Bolt Rifle, and the Heavy Bolt Rifle round out our selection for rapid target clearance of large targets. The Heavy Bolt Rifle may not be as strong in single target damage as its counterparts, but it does an exceptional job clearing smaller groups of targets such as Hormogaunts and Cultists. Take your pick based on preferences.


For this reason, with the substantial damage bonus given by Auspex Scan, high tier weapons and perks that maximize such are encouraged to take the fullest advantage of it. Recommended are weapon variants that give higher damage.


Tactical Class are limited to the Bolt Pistol and Chainsword as secondary and melee options, respectively. Trusty weapons both can be upgraded at the Armouring Hall. Since most of your time is spent with your primaries, choose Bolt Pistol and Chainsword variants as you see fit.


Weapon perks can also be reset for free in the Armouring Hall, so feel free to experiment with a loadout any number of times. 


Remember to experiment with different loadouts and playstyles that work best for you.




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