"Songs of Conquest has loads of different spells. To make your spell-slinging in this game as effective as possible, we've compiled a list of the best spells. For each spell, expect a quick overview of what it does and how to cast it and strategy associated with the spell. By knowing these powerhouse spells and when to use them, you will conquer the battlefield.
The following are recommended spells categorized and listed by their principal function. For each spell, is given in detail: the essence type required to cast the spell, the quantity, and any special conditions or requirements. For general information on magic, refer to the page entitled 'Wielders and Magic.' It contains information from gathering essences to the use of spell books to the general principles involved in casting a spell. Discussion of types of essences and properties unique to them, tips for successful spell-casting, and trouble-shooting are also covered there.
More Information:
• Actual Details of the Essence: The rewritten paragraph puts more emphasis on the need to make a spell work properly, regarding knowing what particular kind of essence is required.
• All-inclusive Guide: It mentions how the 'Wielders and Magic' page is going to be an all-inclusive guide for the study of basic magic.
• Practical Tips: The paragraph mentions that it gives practical tips on how to succeed in spell casting.
This extended version is a lot more descriptive and informative on the resources available.
Order
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Required Essence: Order x5
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Spell: Initiative
The spell of Initiative increases the speed and range of a unit stack significantly, which means that with this spell, units will move quicker and will strike quicker. It's great for the most powerful units you have because it will let them outmaneuver your opponents and deliver the telling blows. While you level up this spell in the corresponding skill tree, you will be able to apply this spell to several troop stacks, thus creating a much more universal and strong force.
Spell: Rally
Rally is a very powerful defense spell, giving troops in your army a boost in their defenses, melee attack, ranged attack, and spell resistance. Because the bonus disappears when your turn ends, he will be able to gain the most from this spell by using it at the start of a new round. Each level increases these bonuses by 10 points or percent.
See the Protection spell, if you'd like something more concretely defensive. This spell has fewer total bonuses than Rally, but might be especially appreciated when protecting specific troops highly likely to take an enemy target.
Spell: Destruction
It is an offensive spell that reduces an opponent's defenses and spell resistance. Destruction is a good spell to cast before your troops attack, because such foes will be more susceptible to damage. Each level will increase the spell's effectiveness by a value of 10 points or percent.
Spell: Fireball
Fireball: A really powerful spell AoE that can clear all troops within the effective radius. Be careful; it burns the surrounding fields. Upgrading this spell makes the damage higher, and this upgraded damage makes the Fireball your effective tool to clean off the enemy's units.
Arcana:
• Dimensional Door: Instantly relocate several of your units to outmaneuver opponents, outflank them, or simply retreat from positions.
• Arcane Storm: Deal lethal area-of-effect damage to hoarders. Effective against close formations but beware of friendly units within the area.
Creation:
• Insect Swarm: Weaken enemy units and make them less able to mount an effective attack; use in combination with other spells and abilities for killer combo effects.
• Mist: Keep vulnerable units safe from enemy fire, particularly those ranged troops who are trying to reload. Use defensively or put it to use in creating offensive ambush attacks.
Chaos:
• Chain Lightning: Major damage to a target, with leftovers distributed to other nearby enemies. Great against formations of enemies and cleaning up chokepoints. Use with other spells judiciously for the best effect.
Dyads:
• Explosive Fungi: Establish lethal traps to surprise enemies or hold chokepoints. Place them in a strategic manner so as not to disturb the movement of enemies but to provide great blows. Mix with other spells for complex traps and ambushes.
Empowered Essence: Increases your essence generation to accelerate your spellcasting. Use on units that generate a lot of essence naturally and combine with other high-essence-cost spells for maximum impact.
Clouded Vision
Clouded Vision reduces an enemy's ranged troop stack attack range by 50%, and any distance from your troops will give them a hard time hitting your troops. It is very powerful against big concentrations of enemy ranged troops as it will disrupt their attacks and make protection of your forces possible. With each upgrade of Clouded Vision, you are able to impose this penalty on more enemy stacks.
Burst of Strength
Burst of Strength is a fixed amount of increased damage output by all friendly troops. It therefore pays to cast it at the start of any round, so your troops are doing increased damage throughout the whole of that round. Each successive level of Burst of Strength increases this bonus to damage output, which in turn makes your troops even deadlier. Justice
Justice is an explosive spell that removes an opponent's unit from their stack. Results are going to be most significant targeting elite units, usually with high health points, as they are hard to defeat otherwise. With the increase in the level of Justice, more and more enemy units will be killed, thus making it a go-to card to weaken your opponent's forces.
Entangled
Entangled Paralyzes for a round one selected enemy stack, prohibiting it to move or to attack. This spell is very powerful against many mighty melee units because it may interrupt their attack and leave them under your counterattack. Higher levels of Entangled extend the length of immobilization, making it even more powerful. Onslaught
Onslaught provides the target stack with an extra attack in one turn, so that they can deal more damage. You can target the strongest units for maximum benefit with this skill. Higher ranks add higher number of attacks for a longer duration-which will give your troops more time to do more offense.
Breath of the Phoenix
Phoenix's Breath is among the most powerful AoE spells that deal the most damage in a direct line. Conserve this spell to target several enemies or to kill units positioned in areas that leave them most vulnerable. Higher levels increase the amount dealt damage, turning it into one of the greatest terrors within your repertoire.
With that, we conclude our Best Spells guide in Songs of Conquest, hoping we have been of much help to the best of our abilities.
In "Songs of Conquest," there are four factions that can be commanded: Arleon, Barony of Loth, Rana, and Barya. This page will dive into the several styles of gameplay, such as recruitments of every faction. Subsequently, you will find out which one is the most powerful and which has the least chance in our great ranking of factions.
In Songs of Conquest, your armies can be anything from lowly ranked units to the most powerful in the game. Some units are just really good due to their power-to-cost ratio or simply because they have elite status. The following guide breaks down the best units sorted by faction: Arleon, Barony of Loth, Barya, and Rana. Each of these factions' unique traits and strategies will be covered deeply so you know the most about creating formidable armies.
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