In Songs of Conquest, your armies can be anything from lowly ranked units to the most powerful in the game. Some units are just really good due to their power-to-cost ratio or simply because they have elite status. The following guide breaks down the best units sorted by faction: Arleon, Barony of Loth, Barya, and Rana. Each of these factions' unique traits and strategies will be covered deeply so you know the most about creating formidable armies.
Learn the different units of Arleon, Barony of Loth, Barya and Rana. Each faction has different military options that fit their style of game and respective strong and weak points. With the prerequisite buildings and resources, unlock the combat prowess of your units with upgrades to improve their performance in battle, as well as grant them new abilities. Refer to our unit recruiting and upgrading and unit composition guide in its own page.
Arleon units
Rangers / Archers
Archers are flexible ranged units. They cost 200 gold each, which is similar to Militia and Sappers; their upgraded form costs 300 gold. Unlike the Militia and Sappers, archers can fire, hence inflicting damage continuously, without requiring any extra reload time. Their Ambush also ensures that they always strike first if any enemy unit happens to be within their danger field-that is, a radius of 5 tiles in every direction from them.
The Knights and Fists of Order are among the most powerful ground forces within the game. They cost 700 gold for a unit, while an upgraded variant of the Fists of Order would cost 1000, including one accompanying Celestial Ore. Being able to move 5 tiles in a single turn, they can quickly close the distance to enemies and deal massive blows against them. The Fists of Order have the active skill Strengthen, increasing the offensive capabilities of other allied units around them.
High cost range units, both the Faey Nobles and Faey Queens, cost 1000 gold and 1 Glimmerweave to recruit-or, in their upgraded version, 1800 gold and 2 Glimmerweave. Glimmerweave mines are hence very important to hold onto, since this resource is one of the basic requirements that need to be met before buying even basic units. Faey Nobles themselves provide very good passive bonuses for all friendly units within their radius, such as a bonus to melee and ranged offense and initiative. Faey Queens have the Faey Fire ability, which deals energy damage to enemy units randomly.
Loth Barony Units
Toxicologists / Banes
"Banes have a key advantage compared with the other units: their ranged attack power does not fall after movement. They are, therefore very good at closing with an opponent and attacking hard on the same turn. In addition, they may cause an enemy that is hit to suffer ongoing damage over the next two turns. Finally, they can move through squares occupied by other units without penalty, giving them far more freedom of movement and options than exist for other units."
Spectres/Seneschals
These behemoths-650 Gold and 1100 Gold a piece, respectively-are unique in that they are able to move freely through Zone of Control, even in their basic forms. High Initiative sees them striking first often. Seneschals even have the added benefit of siphoning Essence out of nearby enemies, which then enables your Wielder to cast extra spells.
Legions/High Legions
Available for 1400 Gold with 1x Ancient Amber, and 2000 Gold with 2x Ancient Amber, the Legions are strong, tough units. With very high resistance to ranged attacks and an ability that reduces both enemy defense and Initiative, they become truly formidable. High Legions have the Protect ability, increasing the defense and magic resistance of adjacent allies.
Note: The paragraph has been simplified to present only the major capabilities and resources each unit type requires. The statement about Ancient Amber mines has been added in order to describe the cost of the Legions for clarity.
Barya units
Pikeneers / Veteran Pikeneers
The greater melee reach for the Pikeneers translates to the advantage of a strategic position within combat, whereby there is the ability to strike targets without being at close contact with the enemy, and around obstacles. Its capability in defense is heightened with the addition of the Spearwall ability.
Dire dreaths and dreaths are pretty proactive in combat. The enemy units would always be engaged because of their capability to strike first, therefore making your troops much safer. Moreover, with the Bolster ability, the dire dreaths increased the combat effectiveness of the nearby allies, therefore being a great opponent because of their relentless retaliation.
Hellbreaths and Hellroars possess long-range firepower but are costly. However, their susceptibility to counter-attacks means one needs to be careful where they place them. The Hellroars are particularly formidable with their Bombard capability, which enables area-of-effect damage during key engagements.
Rana units
Crawlers / Burrowers
Unit Costs and Upgrades
Crawlers (450 Gold) The upgrade to Burrowers costs 700 Gold and is well worth doing as soon as possible. The most fussy feature of the Burrowers is that they can disappear from the battlefield in one round and return to another position. They work especially well against shooting units. In order to avoid the necessity to return to the initial position, it is recommended to move Burrowers to a tile with a low percentage of enemy occupation probability. Also, all the enemy units around them might have reduced Defense and Initiative.
• Tremors (650 Gold) are some of a few units that do not have an upgraded version. They are great, not only because they have very high Initiative, but also because they lower the enemy's Initiative and Defense. The Dragon's Roar ability amplifies this effect even further.
Dragons and Elder Dragons are pretty fearsome units. Respectively, they cost 2,500 and 3,000 Gold, respectively require 2x and 4x Ancient Amber, have a very high Initiative, movement range, health, and attack, can both attack from a distance of one tile to minimize risk, their Flame Breath special reaches units that are behind the target, and their Menacing Roar reduces enemy Initiative and Movement.
This concludes our guide on the list of the best units in Songs of Conquest. We really hope that we've been very useful so you can learn about the best units.
In "Songs of Conquest," there are four factions that can be commanded: Arleon, Barony of Loth, Rana, and Barya. This page will dive into the several styles of gameplay, such as recruitments of every faction. Subsequently, you will find out which one is the most powerful and which has the least chance in our great ranking of factions.
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