How to open the sinister door in the Hunter's Palace in Baldur's Gate 3? If you don't know how to do this, don't worry, today we will give you the steps to achieve it.
Open The Sinister Door In Cazador's Palace in BG3
The third act of Baldur's Gate 3 sees players approaching a confrontation with the Hunter, Astarion's master, and the vampire lord with designs on the innocent people of the city. And although the Hunter is the ultimate goal, there is a barrier in your path: a Sinister Gate that protects him.
If you plan to avoid Astarion with a pair of thieves' tools as usual, let me tell you, you won't be able to do it. That is why today we bring you this guide that will help you decipher the secrets of this entry and advance further.
Gaining Entry to Szarr Palace:
Initiating the Investigation: Commence the "Investigate Cazador's Palace" quest by engaging Cazador's vampire spawn in the Outer City. Completing this initial step unlocks access to the palace itself.
Securing Passage: Navigate to the Szarr Palace and either neutralize or bypass the guards stationed at the main entrance. Alternatively, employ deception to infiltrate the palace undetected.
Locating the Sinister Door: Proceed north through the main hallway until encountering palace servants and the imposing Sinister Door, its arcane barrier barring your path forward.
Acquiring the Necessary Components:
The Szarr Family Ring: Engage in dialogue with Vilhelm, a resident of the palace. Successfully pass a demanding Persuasion, Intimidation, or Deception check (DC 18) to glean valuable information about Godey, the kennel keeper. He is said to possess the key to unlocking the Sinister Door.
Descending to the Kennels: Locate Godey within the lower floor, accessible via an extended staircase situated to the right of the Sinister Door. If Astarion is not a member of your party, you can approach Godey peacefully. However, his presence will trigger immediate hostility.
The Kozakuran Dictionary: Within Godey's quarters, a mahogany wardrobe harbors the Kozakuran Dictionary, an essential item for deciphering the inscription on the Szarr Family Ring. Reaching the wardrobe might require resourceful solutions:
Dispelling Curses: Cast "Remove Curse" on the nearby afflicted body, if applicable.
Movement Spells: Utilize spells like "Misty Step," "Fly," or "Dimension Door" to circumvent obstacles, if available.
Freedom of Movement: Cast the spell to navigate freely through the chamber.
Ranger's Expertise: A Ranger of level 8 or higher can traverse the room unhindered.
Magical Items: Specific equipment like the Ring of Free Action or Helldusk Boots can grant the necessary mobility.
Enhancements: Spells like "Longstrider" or "Enhance Leap" can augment your party's movement capabilities.
Unveiling the Passage and Beyond:
Acquiring the Key and Translator: With both the Szarr Family Ring and the Kozakuran Dictionary secured, interact with the Sinister Door. Speak the inscription's translation while equipping the ring to unlock the passage.
Formulating a Combat Strategy: Beyond the door awaits a ballroom teeming with hostile creatures, including werewolves, wolves, and rats. Strategize your party's formation for optimal defense:
Group Positioning: Cluster near the doorway, leveraging strong party members or beneficial effects for protection.
Formation: Position durable characters at the forefront to absorb enemy blows, while spellcasters and ranged attackers maintain a safe distance in the rear.
Enemy Engagement: Allow the enemies to approach your group rather than charging recklessly.
Area-of-Effect Spells: Employ spells like "Ice Storm" to hinder enemy movement and create difficult terrain.
Ranged Support: Utilize ranged attackers to weaken larger foes before your melee characters engage them.
By following these steps and overcoming the guardians of the Sinister Gate, you will gain access to the secrets hidden within the Hunter's lair. Always remember meticulous planning, effective utilization of your group's skills and a touch of ingenuity will be paramount to overcoming the obstacles ahead.
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