Now in How to complete A Poisonous Proposal in Dragon’s Dogma 2 Unravel the mysteries of A Poisonous Proposal in Dragon's Dogma 2 with our expert tips and walkthrough. Conquer the dangers and achieve success in this captivating quest.

Dragon's Dogma 2 is an action role-playing game that takes players on a journey through the fantastical world of Gransys. As a player, you will be tasked with completing various quests and missions, one of which is A Poisonous Proposal. This quest involves finding and poisoning specific creatures in Battahl, in order to impress a researcher named Jarle. If you're struggling to complete this quest, don't worry, because in this article, we'll guide you through the steps to successfully complete A Poisonous Proposal in Dragon's Dogma 2.

How to complete A Poisonous Proposal in Dragon’s Dogma 2



Firstly, it's important to note that this quest can only be accessed after completing the quest 'A Matter of Myrmidons' and reaching level 40. Once you have met these requirements, head to Battahl, a location found in the far north of Gransys. Here, you will encounter two types of creatures that you need to poison - Asps and Venin Harpies.


To poison the Asps, you will need to tell your Pawns to 'Wait' and then wait until you are in combat with them. Once the Asps have been poisoned, return to Jarle, but do not heal the toxin. Jarle will examine you and remove the poison, completing this part of the quest. Asps can be found in various locations in Battahl, so be sure to explore the area thoroughly.


Next, you will need to find and poison the Venin Harpies. These creatures are a bit harder to find, but can be located in the highlands south of the Rockmouse's Burrow. To make this part of the quest easier, tell your Pawns to wait, as this will make the Harpies less aggressive. Let the Harpies focus their attacks on you until you become poisoned. You can either choose to kill the Harpies or run away to avoid taking too much damage. Once you are poisoned, return to Jarle to complete this part of the quest.


Finally, to allow Jarle to be poisoned by a Chimera, you will need to keep the Chimera's attention by spitting poison from its tail. This can be achieved by not having your Pawns wait, as they may distract the Chimera's attention. Once the Chimera is poisoned, defeat it and return to Jarle. He will reward you with a Ring of Purification and 19000 G for your efforts.


It's important to note that if you have already killed all the creatures required for this quest, you can still complete it by finding them in the same locations and using poison items found in your inventory. If you don't have any poison items, you can purchase them from Fournival, a merchant in Gran Soren.


In conclusion about How to complete A Poisonous Proposal in Dragon’s Dogma 2, A Poisonous Proposal is a challenging but rewarding quest in Dragon's Dogma 2. By following the steps outlined in this article, you should be able to successfully complete it and impress Jarle with your skills. Remember to be patient and strategic when dealing with the creatures, and don't forget to stock up on poison items to make the process easier. Good luck on your quest!




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