Get ready so you can learn How to Complete Gerudo Sanctum in Zelda Echoes of Wisdom, because here we'll be telling you how to do it.
In this new The Legend of Zelda: Echoes of Wisdom, players will be working through either the second or third dungeon known as the Gerudo Sanctum. Check out how you can complete it and get all the treasures by following the steps below!
Gerudo Sanctum Walkthrough
Read Also:
I will recommend you Where to go after Deku Scrub confinement in Zelda Echoes of Wisdom?
I will explain to you Where to go after Stilled Heart Lake in Zelda Echoes of Wisdom?
Upon arrival to the Gerudo Sanctum, follow Link as he heads up the ladder. You'll be introduced into a room with several wind cannons. Head to the right in order to scale the wall, dodging the wind cannons both to your left and right. If you can manage this feat, jump off when you reach the top, heading left of the single wind gun - you can push the boulder over top of it. Then, up the ladder that the cannon was sending the wind up. You'll be taken to the main chamber of the dungeon. Once you've activated the waypoint, head west. The room will start filling up with flying tiles.
Don't get in their way as they whizz around the room; if you can destroy one, you'll get a red rupee. Back to the main hall, go right. Pull the lever back using Bind as far as it will go so it reaches the ledge before the door seals. Next, step onto the conveyor belt and create a platform to help make a bound. You'll use Bind in the adjacent room to tear the walls apart and find the chest with the small key inside. Now that the door has been unlocked, head back into the main room and proceed through it. Just copy a snake statue in this room, then go into the room with the two Mothulas. In Swordfighter Mode, you can jump and slash these flying Mothulas, or you can summon Boomerang Boarblins or long-range Echoes to take them out.
Go in the left room and go downstairs once defeated. More conveyor belts head down an endless pit, with a pile of boxes on top. You have two choices: use an Echo, such as the Ignizol to break the boxes, or reverse-bind into a Mothula Echo to ignore the pit entirely. Head down the ladder in one of the aforementioned ways. You first need to defeat the rest of the Caromodillos using a Caromodillo Lv. 2 in this vertical room before you can pick up the chest containing the Golden Egg. You'll also need a Holmill so you can dig underground. Keep going down, and you will reach the room with the tablet and the waypoint.
This is your first main puzzle you will face while playing The Legend of Zelda: Echoes of Wisdom. A tablet will inform you to "seek two different tributes" and let you know that the first floor is where you can find the clues to do so. Note that before you leave, you should use Bind on the wall to the right of this room to open up a passageway. To get past the Holmill, head right and use the wind cannons to blow the sand off of the floor. This will reveal a tablet, which shows that original statue is blue with large tusks. To encounter a Poe, enter the main tablet chamber again and go left into the room.
Mothula will be able to attack the Poe from a distance because he will morph into a form that shoots lethal fire. After defeating him take his Echo and open the chest to obtain the Dungeon Map. When you exit the Sanctum and head south, you will see Link running around. Note the hole in the wall; if you build a couple of platforms you can reach a hidden room containing 35 rupees; and then follow him. Once you've left, follow Link through to the sandy area; watch your step so that you get the chest containing the red rupee inside. On the tower, Bind and twist the ladder on the right side so you can climb up it. Up there open the chest for the purple rupee.
Next move left and do the mini-platforming level. Eventually you will reach the very top of the Sanctum. Once defeated Mothula you can find, with the wind gun on the beach, a chest containing a monster stone. Starting from the Sanctum on the right, go down the stairs and take an old bed staircase to go to an area that is completely filled with ReDeads. The ReDeads in this hall can hardly be evaded since they stun you and give heavy damages. If you're feeling combative, a Mothula is a good long-range weapon or you can get decent damage by hitting them in the short hallway with a Caromodillo Lv. 2. Bind the tower again after you've gotten past them to grab a handle; this time it's behind a cactus on the left, but it will work either way. After spinning the tower, go to the top and find a statue of a hawk there, emulating it. Head back to the Sanctum and this time enter through the right-hand door. There's quicksand, but you'll be in another room with a timed lever puzzle as your reward.
While avoiding or killing the Sand Piranha, create platforms across the quicksand by using the C-buttons to change camera views, then go through the door opposite of where you came in. In this small room, there is a ReDead, a couple Gibdos, and several statues. To complete the task, lay down some Echoes, mirroring an Echo from the cat statue after using Swordfighter Mode and destroying most-if not all-of them. Use Bind on the statue in your way onto the next chamber. Approach and activate the waypoint to proceed to the next room with the dungeon miniboss. How To Fight Echo Link
You will have to fight Echo Link once more, but this time he will be completely unarmed in a large arena. Of course, with his new bow, Echo Link can run around the large arena with speed. The arena itself is not especially designed to be friendly, with all the heaps of sand and bottomless pits. As a matter of fact, it will be pretty hard to get near him in general, because his rate of fire is significantly higher than that of your Echoes. In the first phase, summon Echoes like Club Boarblins, which serve quite well close to him, and then walk up to him, fixing him in place. You can stun him for a couple of seconds just to give the Boarblins some time to close the distance to him and start hitting him. Once he's taken a few hits from them, a cinematic should trigger that shows he is now in his second phase. In this phase, you will also have to fight against three Echo Links of the same speed and his arrow strike that shoots in three different directions.
You can continue as you have. In order to lessen the possibility of excessive damage from the other two Echo Links, try to stay behind the arena walls as you pick them off one by one. The same technique you've used thus far will be effective. Your Echoes do the rest when you bind the Echo Link. If you defeat all three in Swordfighter Mode, you are allowed to shoot arrows.
Gerudo Sanctum Walkthrough Part 2
Once you've fought Echo Link again, head up the ladder, and, in Swordfighter Mode, fire off the bow to bring the Beetle Mound down, enabling you to pass into the right-hand lane. Once across, head up the ladder. Once the next waypoint has been activated you are able to halt the fire by placing stones along the conveyor belt. Make your way to the end of the two conveyor belts, clone the elephant statue, pull the small key from the chest. Warp instantly to the waypoint before the Echo Link fight, and back track to the quicksand room; use the little key on the door. Even without any obvious handles in this room, a means of progression can still be found by utilizing Bind on the off-coloured wall, pulling it open.
To continue past this room, all three torches in this room must be lit.
Engender an Ignizol and hurl it up at the top-right torch to illuminate it.
Rotate the fire-spewing turret so that it faces the bottom torch and bind. At the left low side of the room is a platform maker. OK, with the help of Bind shoot the wind cannon out over the abyss. If you are lucky you can now use a little of the old bedding to catapult the Ignizol into the torch. This opens a tablet. You'll learn that the second statue depicts a flying beastie. Go back to the central room with the central tablet. The entrance has now opened, thanks to the hawk and elephant statues.
To unlock another area's boss door, you must enter and, using Bind, pull the plug on a further sandpit. By entering the room which that plug blocked, you get the boss key in the chest. First turn the first ring with a gear until a gap aligns with the floor gap. Then reorient the second ring with Bind and finally align the rings with the gear. Go up the stairs, pull the boss key, and prepare to fight the monster. How to Fight Mogryph Unlike your former bosses in The Legend of Zelda: Echoes of Wisdom, Mogryph is truly agile. In his first phase, Mogryph will bury himself in the sand and sweep through the room with wide swipes. Any Echoes near him get destroyed by his yell, and they'll also kick sand into the arena. Meanwhile, mogryph frequently digs his way out of the ground right at you. He is resistant to Echoes, so any attempt to use those against him would be pointless. If the luck favors, he can destroy them with a single blow from his repository.
As Morgryph burrows underground and stops at one of the four monuments, summon your own statue and place it between you and him. Morgryph will be surprised as he charges at it. Either enter Swordfighter Mode or invoke Echoes to yell at him until he wakes up. Do this a second time, and he will move into phase two: He'll grow wings and turn most of the arena into quicksand. There are two new attacks that he will be adding into Morgryph's repertoire. One is an aerial twister attack, and the other is a flying quicksand crash.
Even though he has all his normal attacks, now he slashes at you three times and charges across the arena without touching the ground.
You'll have to hop from sand island to sand island to avoid the quicksand and get away from his attacks.
Calling upon a statue in his shadow will stun him just prior to flying down, allowing you to deal damage now. Lay into him again with Swordfighter Mode activated. If at any time you're playing this, and need healing, destroying a few piles of sand should net you enough heart to keep you until you defeat him. He needs to die in order for the Gerudo Sanctum to be free. That's all to know about How to Complete Gerudo Sanctum in Zelda Echoes of Wisdom, so let's hope that we were able to help you as much as we could.
Today we will tell you How to finish the quest of the hunt for Cotton Candy in Zelda Echoes of Wisdom, so pay attention to what we will explain here.