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Xbox Rock of Ages 3 - Release Date Reveal Video Ad commercial 2024

Complete Xbox Rock of Ages 3 - Release Date Reveal Video Trailer

VIDEO Xbox Rock of Ages 3 - Release Date Reveal Video TV commercial 2020 • Rock of Ages 3 launches June 2! Rock of Ages 3: Make & Break is competitive tower defense and arcade action rolled up with ACE Team's quirky, Monty Python-esque humor into one giant, creative game for the ages. Jump into the expansive, gut-busting story for an eclectic adventure featuring bizarre and irreverent takes on legendary characters, or for the first time, create and share your own levels to compete with friends and strangers online in a real-time mix of hectic tower defense and epic boulder-racing arcade action. 00:00 [XBOX SOUND] 00:01 (static whizzing) 00:11 (fun music) 00:24 - We were video game enthusiasts since we were very little. 00:28 We started playing games on a MacIntosh plus, 00:31 that my Dad brought when we lived in the States. 00:34- As soon we were able to get our hands on editors, 00:38 we started getting more involved in mods. 00:42 All that led us to step-by-step start learning game 00:46 development on our own, just using the internet. 00:50 - And eventually as we got more serious and made 00:52 bigger and bigger projects we were kinda- 00:55 had the idea, okay maybe we can make our studio 00:59 and live off of this, 01:00 but when we were growing up, 01:02 that was not really an option for us. 01:04 Working with your brothers is, 01:06 yeah, I guess having three designers kind of doing stuff 01:10 there's a lot of opportunities for not agreeing on stuff, 01:14 but we have played the same games our whole childhood 01:18 so we have a lot of common language to speak about things. 01:23 We know what each other likes, so that really helps in 01:28 designing conversation. 01:30 (happy music) 01:33 - My job has always been bound to the technical side. 01:37 I'm a programmer since eight years old. 01:40 And I always like to make video games, 01:44 so I was programming at home, trying to do stuff. 01:48 In 1998 I believe, I was introduced to Andres and Carlos 01:52 because we had a common friend that knew they were 01:55 making some games and he knew I was crazy about making games 02:00 I was lacking the art and the design, 02:02 and they were lacking the engineering, 02:04 so it was a perfect match. 02:05 - I decided to approach Juan Pablo and Giant Monkey Robot 02:08 early on because we wanted to introduce some fresh ideas 02:13 and fresh developers into the series. 02:17 This co-production enables us to start looking at the game, 02:20 from people that have an external point of view. 02:23 - It really is great to see a team of people who are 02:27 as excited as us about every aspect of the game. 02:32 Design discussions or things that they bring to the project, 02:37 that we hadn't thought of. 02:39 - I believe that the trust we have each other, 02:41 like the professional trust, but also at a personal level 02:44 there's like a long friendship and a relationship, 02:48 it has allowed us to be very direct for him on the requests 02:54 that he makes to our development team. 02:59 And for me, which I am basically being the development team 03:04 lead and kind of producer, 03:07 being able to say, you know what, that's not possible, 03:11 or I believe that's crazy and too crazy, 03:14 in terms of the scoping. 03:17 And I'm very proud of what we have done. 03:19 - There's no one else we would have trusted with 03:22 like having a co-production for the game other than them. 03:27 - I think Rock of Ages, as a brand, 03:30 is a very unique and fun game. 03:33 When these guys approached me and talked me about having 03:37 an in-game editor in Rock of Ages III, it was like whoa, 03:42 yeah, it's perfect. 03:43 I have always seen like how compelling these kinds of 03:47 Sandbox games in which the players can create their levels, 03:52 are very compelling, but their real main challenge 03:55 is that players will be having so much fun creating 04:00 crazy stuff to challenge their friends, 04:03 the community trying to be famous, 04:05 because they made the best level ever. 04:08 There will be the real, purpose of the game 04:11 and the way it will hopefully get to be a very popular game. 04:15 (fun music playing) 04:35 [XBOX SOUND]- advertisement spot 2020


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Release Date: 2020-03-10
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