Complete Xbox GreedFall Webseries | Ep2 - Forging an Adventure Trailer
VIDEO Xbox GreedFall Webseries | Ep2 - Forging an Adventure TV commercial 2019 • GreedFall: Delve deep on this massive RPG with developers Spiders in part two of the webseries
GreedFall, the latest RPG from Spiders studio, offers the opportunity to forge the destiny of an uncharted world, when it releases September 10 on Xbox One. Spiders and Focus Home Interactive are today excited to show the second episode of their webseries, which explores the studio’s desire to build a true RPG into the DNA of GreedFall. This episode, Forging An Adventure, is available to watch now, showing the depth and goals of GreedFall’s RPG systems.
GreedFall is a fully fledged RPG in every sense of the genre. A massive variety of character customization in gear, spells, approach, and social skills are available. These are paired with myriad factions and characters, all with their own goals and agendas. Your companions will have their own thoughts on those, and bringing the wrong person with you on a particular adventure could have dire - and spectacular - consequences.
An in-depth crafting system gives control of how your character is geared to you. Customize every element of a weapon with its own look and stats, letting you mix and match a style for you taken from the many factions of the world. Every hilt, grip, blade, and barrel is up for changing, so explore and discover the best loot for you.
00:02 [MUSIC START]
00:30 I tend to think, and this is something we see a lot in our games
00:33 that what defines an RPG is the importance given to choices.
00:37 It’s the sense that the choices we make in the course of our adventure
00:40 will impact the story, and our perception of the world.
00:45 You find this in character creation too
00:48 because you can choose to play a male or female character
00:51 and customize your physical appearance.
01:05 As developers, but also as players and human beings
01:10 there’s no doubt that RPGs, including tabletop RPGs
01:13 have heavily influenced us in the way we created the game
01:18 and this intricate interaction system.
01:20 Having so many different factions, each with its own philosophy
01:24 with their important characters that genuinely further the narrative
01:28 you will be able to discover the disgraceful secrets of various governors, and of each faction
01:34 and use these against them as you wish.
01:43 Two players that haven’t allied with the same groups or characters at one time or another
01:50 or that didn’t make the same choices in certain quests
01:52 will find that they are not experiencing the same story.
01:55 This was very important to us.
02:13 We have an extensive skill tree with distinct specializations.
02:19 For example, certain abilities are more tailored towards assassination, since you can poison your weapons.
02:25 We really tried to include enough abilities
02:29 for the player to customize their character to the playstyle they like.
02:34 Other than the wide selection of weapons, there are a ton of different armors.
02:40 Every faction has its own attire, its own style
02:44 and all these can be worn by the player.
02:47 Lastly, we have social talents which allow you to interact with the world.
02:53 They are actually not only social,
02:55 since crafting is also a part of them, like you can find in classical RPGs.
03:00 This talent allows you to create items or improve existing equipment.
03:08 We are often told that we’re too ambitious
03:11 because we are a small studio with a small team.
03:14 But we aren’t driven purely by ambition
03:18 I really don’t believe it’s like that. It’s love.
03:21 We create these worlds with a lot of passion, with tenderness
03:26 towards the characters and creatures that populate them.
03:31 This is something we want to develop within our team
03:36 to be alive one must give of oneself and be generous
03:39 and this is really something that mattered for us while creating GreedFall.
04:02 [XBOX SOUND]
- advertisement spot 2019
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