Complete PlayStation Arise: A Simple Story - 3. Next Chapter: Gameplay that tells a Story Dev Diary | PS4 Trailer
VIDEO PlayStation Arise: A Simple Story - 3. Next Chapter: Gameplay that tells a Story Dev Diary | PS4 TV commercial 2019 • Arise: A Simple Story is available now!
Arise is an emotional journey where memories come alive and time bends to your will. In this episode of Dev Diaries, Alexis Corominas and Jordi Ministral - the Game Directors - will show you how the gameplay in Arise has been created to serve the story and the Old Man's journey.
00:09 Hi, we are Piccolo Studios from Barcelona.
00:11 We are Jordi and Alexis, and we are here to
00:13 talk to you about our first game, Arise: A Simple Story.
00:21 Through gameplay, you get people to, you know,
00:25 you exponentially multiply the power of what you're
00:28 communicating to them. Because
00:29 you're not just exposing something,
00:31 you're communicating something through the actions
00:34 of the player
00:35 and that was our goal from the first
00:38 moment we had the idea of
00:41 time shifting.
00:42 So, and we said, "Okay. Remembering at some point is,
00:45 going back and forth.
00:47 An event in your mind."
00:48 So we said, "Okay. We can turn every chapter
00:50 into a timelapse."
00:51 And this to us
00:52 helps convey the idea of remembering, but
00:54 also creates a,
00:56 a setup to build
00:58 puzzles and situations which are interesting
01:00 to the player.
01:02 Actually when we were designing the game,
01:04 most of the times we never talked about puzzles.
01:07 We talked about situations, and scenes.
01:11 So,
01:12 it was the narrative first, always.
01:13 So we tried to create, you know,
01:16 the elements,
01:18 and to find the right timelapse
01:19 that could play with those elements,
01:21 that could communicate that
01:23 high-level idea into grounded mechanics.
01:26 When you shift time and you see sunflowers
01:28 orient into the sun,
01:30 you don't have to explain that.
01:31 People understand that. People expect that.
01:38 The first version of
01:39 everything that you will see in the game
01:41 was way more complex than what
01:43 was
01:44 ended up being in the game.
01:46 For example, I think in the childhood
01:48 level is the best example because we had
01:50 very interesting puzzles that,
01:52 that we had to remove because it felt like working.
01:54 And childhood is not about working. It's about
01:57 being a child. Enjoying things and being surprised by
02:00 giant things and giant animals and colors.
02:03 Then when you get into the
02:06 more adult ages and being old, then
02:09 an intellectual puzzle situation makes sense there
02:12 because being old is about thinking.
02:13 It's not about running and jumping anymore.
02:15 Most of the
02:17 situations that you find in the game
02:19 are intellectual rewards.
02:21 Not skill rewards. And that's how we did it.
02:24 Yeah.
02:25 And a lot of testing.
02:26 Yes!
02:33 Arise, it's an emotional rollercoaster. It talks about
02:36 sadness, happiness, love.
02:38 So it elt just natural that you could share all those feelings
02:42 with te people you love, with the people you care for.
02:45 So that's why we have local co-op mode.
02:47 And you can play the game with
02:51 your girlfriend, your boyfriend, your father, your daughter,
02:54 your grandfather.
02:55 So one player takes control of the Old Man.
02:58 And player two takes control of time.
03:01 We wanted both players to feel that they were
03:04 together,
03:05 doing things. So that's why we call this mode
03:07 "Together Mode."
03:09 We want to play with
03:11 our mates, with our friends,
03:13 with our fathers, with our kids.
03:15 So we designed the game so that
03:18 one player can be a hardcore gamer, the other one,
03:20 it's not necessary to be skilled,
03:23 to solve problems.
03:24 This is the idea behind the design.
03:27 This and the communication because
03:28 you have to talk to each other all the time.
03:31 Thank you for watching us talking about
03:32 our first game and we are very excited
03:34 to see your reactions.- advertisement spot 2019
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