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Release Date: 2024-09-04
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PlayStation A Quiet Place: The Road Ahead - Sound Game Design Trailer


VIDEO PlayStation A Quiet Place: The Road Ahead - Sound Game Design Trailer 2024 • Complete A Quiet Place: The Road Ahead - Sound Game Design reveal trailer 2024 • A Quiet Place: The Road Ahead - Sound Game Design trailer music 2024 • A Quiet Place: The Road Ahead - Sound Game Design trailer song name 2024 • A Quiet Place: The Road Ahead - Sound Game Design | PS5 Games https://store.playstation.com/concept... In a world where any sound that you make could be your last, the design around how sound creates gameplay is critical to what makes A Quiet Place: The Road Ahead fun. #ps5 #ps5games #aquietplace 0:06 [Music] 0:10 hi my name is Diego sambataro and I am 0:13 the sound designer at stormind games in 0:16 a word where any sound that you make 0:17 could be your last the design around How 0:20 Sound creates game play is critical to 0:22 what makes a white place the road ahead 0:25 fun every action in the road ahead 0:28 demands precision as even the slightest 0:31 movement can create sound the world that 0:34 we built mirrors our real world where 0:37 different materials not only create 0:39 different type of noise but that sound 0:42 occurs at different 0:46 loudness if you are walking on Sand 0:49 sound is diffusing to the ground and 0:51 result in quiet 0:54 footsteps walking on compacted dirt may 0:57 be a little bit louder and Rusty metal 1:00 well you are going to want to move 1:02 slowly to keep volume levels 1:05 low and not everything is just ground as 1:09 additional elements are layered on 1:11 top leaves water glass and other 1:15 materials may be scattered across 1:17 surfaces each having their own loudness 1:21 which might attract the attention of the 1:24 creatures if you thought the simple Act 1:26 of walking around was hard in this 1:28 apocalypse every every formerly mundane 1:31 movement is now a danger to your life 1:35 want to open a door or drawer you'd 1:38 better do it carefully and 1:40 quietly throughout your Survival Story 1:43 you'll face a variety of objects that 1:45 you need to interact with in order to 1:48 progress each one has the potential to 1:51 create live ending sounds so it will 1:54 take intense Focus to make it through 1:58 alive the sound detection system that we 2:00 built takes into account the loudness of 2:03 any noise the player makes as well as 2:05 the duration of the 2:07 noise if you build up a combination of 2:10 loud or lenty noises that exceed a 2:12 defined threshold the creatures will Air 2:15 enough to find your location even from 2:18 far away and that's game 2:22 over there are a few difficulty levels 2:25 that will change how much noise you are 2:27 allowed to make and the creatures have a 2:29 few tricks of their own to break the 2:31 rules and un you faster after all it 2:35 wouldn't be a quite place if survival 2:37 was easy 2:39 [Music]


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