Learn how to build elevated or walled quay roads in Cities Skylines 2 with our step-by-step guide. Perfect for maps with rivers and shorelines!
Welcome, fellow city builders! In this guide, we'll show you how to create beautiful and functional quay roads in Cities: Skylines 2. Quay roads are elevated or walled roads that encircle the edges of bodies of water, adding a touch of charm and practicality to your city. So let's grab our virtual shovels and get started!Step 1: Choose the Right Map
To begin, select a map with one or more rivers where you'd like to build your quay roads. Look for a suitable shoreline that will accommodate these elevated pathways. It's important to consider the shape and size of the water bodies as well as the overall layout of your city. Quay roads work best when they follow the natural contours of the land and complement the surrounding environment.
Step 2: Create a Flat Surface
Once you've chosen the perfect location for your quay roads, it's time to create a flat surface along the shore. Using the Level Terrain Tool, flatten the ground to create a smooth surface for your roads. This will ensure that your quay roads sit perfectly along the water's edge, without any bumps or uneven terrain. Pay attention to the height and slope of the land to achieve the desired result.
Step 3: Adjust Road Elevation
Now it's time to adjust the elevation of your quay roads. This step is crucial for creating the elevated or walled effect that makes quay roads so unique. Set the road elevation at around 3.00m or higher/lower depending on your preference. To do this, turn off snapping so that you have full control over the road height. Experiment with different heights to find the perfect balance between functionality and aesthetics.
Step 4: Place Roads Bit by Bit
With the ground prepared and the road elevation set, it's time to start placing your quay roads bit by bit along the designated shoreline area. Begin by selecting the road tool and choose the type of road you want to use for your quay roads. It could be a regular road, a pedestrian path, or even a cycling lane. Start from one end of the shoreline and gradually work your way around, keeping the road segments relatively short to ensure smooth placement.
As you place each road segment, make sure to add railings on one side to enhance safety and add to the overall aesthetics of your quay roads. These railings can be found in the road asset list under the decorations section. Choose a railing design that suits the theme and style of your city. You can also experiment with different railing types to add variety and visual interest to your quay roads.
Step 5: Trim Ground Hedges
Once your quay road is complete, it's time to fine-tune the surrounding terrain. Use the Soften Terrain tool to trim any ground hedges that may be obstructing the path of your quay road. This will give your quay road a clean and polished look, ensuring that it seamlessly blends with the surrounding landscape. Be careful not to remove too much terrain, as you still want the road to appear elevated or walled.
Pay attention to details such as grass, trees, and other vegetation near the quay roads. Consider adding some greenery along the edges of the road to create a more natural and inviting atmosphere. You can also add streetlights, benches, or other decorative elements to enhance the overall look and feel of your quay roads.
Congratulations! You've successfully learned how to make stunning quay roads in Cities: Skylines 2. These elevated or walled pathways not only add visual appeal but also enhance transportation efficiency within your city. Quay roads provide a unique and picturesque waterfront experience for your virtual citizens, offering them a scenic route for leisurely walks, cycling, or even commuting. By following the steps outlined in this guide, you can create quay roads that seamlessly blend with the natural landscape while adding charm and functionality to your city. So go ahead and enjoy creating picturesque waterfronts that will surely impress your virtual citizens. Happy building!
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