Should you destroy Governor Hurst's ship or turn in evidence in Starfield? Find out the best course of action in this thrilling article.

Starfield, the highly anticipated space exploration game, presents players with a challenging decision regarding Governor Hurst's ship and the evidence they possess. This decision is crucial as it sets the tone for the player's journey and influences the game's outcome. In this blog post, we will delve into the two main options available to players and explore the potential consequences of each choice.


Option 1: Destroying Hurst's Ship

One option available to players is to carry out the mission assigned by Governor Hurst and destroy his ship. This action-oriented approach appeals to players who prefer a more aggressive playstyle. By choosing violence, players can complete the mission and potentially earn rewards.


The benefits of this option lie in its directness and efficiency. Destroying Hurst's ship sends a clear message and ensures that the mission is accomplished. Additionally, it can provide a sense of satisfaction to those who enjoy action-packed gameplay.


However, it is important to consider the potential consequences of this choice. Destroying the ship may escalate tensions and result in a more hostile environment. It could strain relationships with other characters and potentially hinder progress in the game. Players should weigh the short-term benefits against the long-term implications before committing to this option.


Option 2: Turning in Evidence



Alternatively, players can choose to save the pirates and pursue a more diplomatic route by turning in the evidence. Instead of resorting to violence, players can dock their ship and engage in a conversation with the pirate captain.


This option allows for alternative solutions and avoids unnecessary bloodshed. Players have the opportunity to collect evidence from various sources, including the pirate captain's body and Sylvija Schloss' body on the lowest level. Gathering this evidence offers a more nuanced and strategic approach to the game.


By turning in the evidence, players can deliver it to CDR Vincent Woodard, Chief of Security in Cydonia. This can be done by selecting the relevant quest in the "Activities" section of the Missions tracker. Taking this path may lead to different outcomes, such as exposing corruption within the government or sparking a change in leadership.


Delivering Evidence to CDR Vincent Woodard

Delivering the evidence to CDR Vincent Woodard is a critical step in uncovering the truth and potentially altering the course of the game. Players must navigate through the game's mechanics to locate and complete the quest. By following the instructions provided within the game, players can ensure that the evidence reaches the right hands.


The outcome of delivering the evidence can vary based on the player's actions and choices throughout the game. It may result in a significant shift in the game's narrative, exposing corruption and leading to a change in the power structure. This option provides players with a sense of agency and allows them to impact the game's world in a meaningful way.


Alternative Choices:

a) Lying to Hurst and giving the package to Brennan

In addition to the two main options presented, players can explore alternative choices within the game. One such choice is deceiving Governor Hurst by lying about delivering the evidence and instead giving it to Brennan, a character with a vested interest in the outcome.


Choosing this path may lead to Brennan becoming the acting Governor if the player returns to Cydonia. This alternative choice introduces a new dynamic to the game and can result in unforeseen consequences. Players must consider the potential ramifications of this choice and decide if it aligns with their desired outcome.


b) Blackmailing Hurst using evidence

Players also have the option to use the evidence as leverage against Governor Hurst. This can be done by accepting Glenn's offer or by directly threatening to expose the evidence if certain conditions are not met.


Blackmailing Hurst introduces a level of complexity to the game and allows players to exert control over the narrative. However, players should exercise caution as this choice may have unintended consequences. It may strain relationships with other characters and create new challenges to overcome.


In Starfield, the decision of whether to destroy Governor Hurst's ship or turn in the evidence is a pivotal moment that shapes the player's journey. Each option comes with its own benefits and consequences. Players must consider their preferred playstyle, the potential in-game outcomes, and the impact on character relationships before making their decision. Ultimately, the choices players make in Starfield will shape their gaming experience and determine the course of the game's narrative.




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