Get comfortable so you can learn The Scaled Citadel Walkthrough in Shattered Space, because today we'll be covering all you need to know.
In Starfield-a new open-world space RPG by Bethesda Game Studios and published by Bethesda Softworks-players, in the first major downloadable content addition called Shattered Space, assist on the damaged world of Va'ruun'kai, a world which is home to the enigmatic House Va'ruun. Dazra has been plagued by near-apocalyptic issues that, in true role-playing game form, can only be resolved by an exceptionally courageous adventurer. Challenging religious conversion rites, political intrigues, family feuds, and the search for a missing groat are just a few of the exciting things to do in Shattered Space. New mythology, fearsome foes, plot twists galore, and player choices with massive repercussions feature in the explosive finale to the main quest: The Scaled Citadel quest. This extended and complex Scaled Citadel quest in Shattered Space is well-deserved to be the last quest of the downloadable content. Of course, there are detours, and not all ultimate player decisions are taken lightly. Okay then, let's go through the steps to complete the task: The Scaled Citadel.
Activating the Scaled Citadel Quest
The Scaled Citadel quest can be activated upon the completion of the third and final House objective in the Aligning the Houses quest.
After all the time Ekris spent getting the Mourning Device back into a functional state, he requests for the player's help in powering the device. The Mourning Device, when tuned and turned on, will eliminate the surrounding energy barrier and allow access to the Scaled Citadel. Let's not forget that this is, in fact, one really cool sequence. The High Council would like to speak with them, and Ekris will let them know they'll be waiting just beyond the Mourning Device platform. The High Council will send you off to enter the Citadel and liberate Anasko Va'ruun, the head of House Va'ruun who has disappeared. Head to the Dazra Crater through Jinan Plaza
To get to the Dazra Crater, go back the way you came in from the last task. Actually, it's quite easy to reach the Scaled Citadel even though you will have to fight Vortex Horrors and Phantoms on your way. If you become lost, bring up the Scanner to check for directions.
Well, the trip to the Scaled Citadel does have some loot, but for the most part it's skippable as the Citadel proper is just teeming with loot, Credits included.
Enter the Scaled Citadel
A number of Vortex Phantoms - one or two of which are fairly potent - and at least one Vortex Horror will be guarding the exterior of the Scaled Citadel. Show them the door and head inside.
Help Anasko Va'ruun
As you enter, you'll be approached by a guy named Anasko Va'ruun who needs some help restarting the experiment. His advice to proceed to the Reactor level is well-intentioned but highly perilous due to the many hostiles Vortex Phantoms found within the Scaled Citadel. Proceed through the Citadel, but don't you dare go up the stairs just yet; that area's off-limits for the time being. Instead, follow the big signpost to Speaker's Hall.
There are a lot of Vortex Phantoms, some of them strong, so the Speaker's Hall fight can get pretty intense. You can choose to just ignore them, but some will still follow you anyway.
When you've fought your way through it, head on down to the Reactor level by passing the stage.
Head to the Research Level
Head through the bright blue doors into the Research Level to complete the quest node.
Doing so will trigger a security lockdown of the entire level, and the objective of the quest will change to escaping the lockdown.
This is not very hard - there are in fact numerous ways of trying it. The most straightforward method is through the cuttable emergency exit, located in the room with the security doors. It's just around the corner. Hit a Facilities Computer by heading down the access tube. Continue through and try to override the lockdown. Of course it will fail, and advance another quest objective. Prepare for a world of hurt from the attacking turrets and robots for this entire section of the quest. Finish off what you are doing - switch the switch. When you flip the switch, a Modulator will spawn; kill it. Then return to the Facilities Computer to override the lockout. Head to Anasko Va'ruun and Replace the Vortex Interlocks
Head down to Reactor Level.
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Take a look at the locked safes and weapon cases in the room just before the quest objective before you head out.
When ready, speak with Anasko Va'ruun at the quest objective.
He asks the player to replace the Vortex Interlocks, telling him that he has them in his possession, though it is just a weird ghost. Take a new set of locks, flick the switch, and follow Va'ruun through to the next room. Turn Off the Life Support System or Let the Phantoms Fly Free? The next major decision to come in the mission of The Scaled Citadel will be over the purpose of the experiment and the ambitions of Anasko revealed-whether to help him by freeing his army of Phantoms or hindering him by cutting off their life support. Because neither offers any actual practical difference, the solution is based on roleplay decisions made by the player. If you cut the power to life support, you are able to immediately attack Anasko later in the quest, otherwise the outcome is exactly the same. Still, the outcome is worth considering as the two options here reflect approaches to the mission by the character. Whatever the choice is, the player will have to encounter a Scaled Citadel full of Va'ruun Zealots and Vortex Phantoms.
Peak
This part of the journey is probably the most hectic before the final confrontation. The Scaled Citadel will be infested with such enemies as Va'ruun Zealots and Vortex Phantoms. Nobody will be on your side. You'll encounter a great number of foes, lots of them near the Pinnacle, and quite powerful, too. There are enough open places where the Phantoms won't let you run past them.
Head back to the main lobby of the building, and take the areas that were previously sealed off in order to climb the Citadel. If you're feeling low on anything, it'd be a good idea to stock up on guns, ammo, and healing supplies before continuing to the next region.
Head through the Crusader's Hall
As you work your way around the citadel, you'll encounter a small museum in the facility featuring practical displays about the Serpent's Crusade; you can learn a lot from the displays by activating them, and you can steal weapons and ammo from the vaults, too.
Avatar Jinan's Logs and an Identification Card
Audio logs recorded by Jinan Va'ruun himself, but these are not part of a quest. When you emerge from the Council Chamber, the fight continues in a great atrium-like space where several foes are present. This occurs immediately before the main quest objective. When you have killed the monsters, investigate the rooms near the entrance of the main quest objective.
In Anasko Va'ruun's office you'll find three logs and a dungeon prize chest full of useful items. You'll also find a key card on the desk that you'll need to progress. Downstairs in a bedroom, find an audio log recorded by Jinan Va'ruun during his 'vision' of the Great Serpent.
On top of Mount Everest
Try to find Anasko Va'ruun trying to carry out his plan in the Spire itself. At this point, the only meaningful action remaining for the player is to attack Anasko Va'ruun. The All Must Serve dialogue option, in order to bend to Anasko's will, simply leads to a small cinematic and a load back to the previous save.
Because he can never die, Anasko may be difficult to defeat. Because there are conflicting reports as to whether or not Anasko will die if life support is cut; however, few players experience this, and the fight remains exactly the same in any case. Containing so many very powerful enemies all attacking at the same time, this portion of DLC is easily the most difficult.
Still, despite how straight forward this part of the quest seems, it's a challenging one—there are constant attacking Va'ruun Zealots, plus Vortex Phantoms and Anasko Va'ruun. Activate the switches at the different quest objectives. After a while, a Modulator will spawn; kill it. As you kill one modulator after another, a new path becomes accessible, and the vortex energy that blocked it disappears.
Leap out of the Scaled Citadel
All four Modulators must be destroyed, at which point The Citadel will begin to self-destruct.
Next quest objective: Get out of there.
Now you are free to proceed out onto the floor.
Do as you are told.
At this stage in the quest, Zealots and Phantoms will try to block your path, but you can simply run past them as you make your way to the exit. In a last-ditch effort to prevent the player from escaping, Anasko Va'ruun will give chase. There will be a load into a new cell after approaching the main door to the Scaled Citadel. There will be a cutscene and then one more load. Final Reflections on the Adventure After having woken up, speaking with the three High Council members will complete the mission. You will be presented with nominations regarding the position of House Va'ruun Speaker. Since this is simply a choice that doesn't change the ending of the quest in any capacity, it's mostly just flavor. That being said, each House's roleplay does have some very actual play pros and cons.
If you're looking for heavy-handed enforcement of the law, House Veth'aal stands well above the rest.
In regards to the Va'ruun Zealots, however, House Ka'dic is immeasurably more pragmatic. If you destroy Va'ruun'kai At this point in the quest, the player reaches a decision that might get them exiled from House Va'ruun and lose contact with Dazra and Va'ruun'kai. This is if, during the discussion, one chooses to destroy House Va'ruun and recommend that no-one should rule. While the player will still be able to finish the quest and gain Va'ruun decorative items, they will no longer access Dazra or the surrounding area because House Va'ruun will not be friendly on sight. Should you Restart the Serpent's Crusade at the End of Shattered Space? House Va'ruun's stance regarding the Settled Systems is the biggest decision the player makes in this downloadable content. As one may imagine, the High Council does not know what to do with themselves and comes to seek advice from the player. You can restart the Crusade or you can decide not to do so. But what is most optimal?
Part of this answer is within the roleplaying decisions.
For loyalist Va'ruun characters, this makes for a good reason to re-ignite the Serpent's Crusade. Thanks to this decision, new events with the Va'ruun Crusaders will happen in the Settled Systems. You get the Player Home reward and some Va'ruun ornaments for it, and it completes the mission.
Of course, this outcome doesn't go over well with any of the four Constellation companions.
Because of this, Barrett, Sarah, and Sam are going to be very disappointed.
Choice #1 for The Scaled Citadel Mission It can almost be said that the best result in regard to the mission of The Scaled Citadel is choosing a House for the new Speaker and not restarting the Serpent's Crusade. Morally speaking, and ethically as well, Dazra and House Va'ruun shouldn't try to declare war on all the Settled Systems, and in truth, they are incapable of doing so. On a mechanical level, this is a more preferable outcome, as it prevents companion popularity from dropping without eliminating enjoyment ability with other items sold by Dazra, which includes the Va'ruun Player Home, Va'ruun furniture and decorative, and House Va'ruun bounty missions. There does exist some content that will be made inaccessibility, such as the Serpent's Crusade events. All things considered, however, these are supremely minor. Since the reward will bring its opinions, as well, it pays to consult companions after the quest is complete.
And that's all you have to know about The Scaled Citadel Walkthrough in Shattered Space, so we hope we've been very helpful.
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