Release Date: 2019-12-03

About Xbox Arise: A Simple Story 2. Next Chapter: Piccolo Studio | Dev Diary ad

VIDEO Xbox Arise: A Simple Story 2. Next Chapter: Piccolo Studio | Dev Diary TV commercial 2019 • Arise: A Simple Story coming to Xbox One December 3 2019!

Preorder now to get both Arise: A Simple Story and the exclusive preorder bonus: the complete soundtrack for the game composed by David García (Hellblade: Senua's Sacrifice, RiME).

Arise is an emotional journey through the bittersweet lives of two people where memories come alive and time bends to your will. Join Alexis Corominas and Jordi Ministral who will take you through their story of founding the Piccolo Studio and creating Arise.

00:00 [XBOX SOUND]
00:09 Hi, we are Piccolo Studios from Barcelona.
00:11 We are Jordi and Alexis and we are here
00:13 to talk to you about our first game Arise: A Simple Story
00:21 We are three partners at Piccolo Studios.
00:23 We've been together for almost 20 years now.
00:25 We come from the world of advertising.
00:27 Eight years ago we created our own
00:29 company, which is a vision of products for
00:31 advertising and big brands in Spain.
00:33 And we we're making money, but weren't,
00:36 we were not having fun anymore.
00:38 And we have always been very passionate about video games.
00:41 So at some point we decided to create
00:43 a video game company.
00:44 As simple and as difficult as that.
00:46 Everybody told us that it was, like -
00:48 A big mistake.
00:49 A big mistake! Yeah, actually they told us,
00:50 "This is a mistake, you shouldn't do it."
00:52 "You should not risk what you have now,"
00:54 "Because you are successful at advertsing."
00:56 "Why would you risk everything you're doing?"
00:58 So if you're going to fail, at least
01:00 fail doing what you want to do. Right? So,
01:03 It was as simple as that.
01:04 Oh yeah, simple as that. Yeah.
01:05 When advertising became just a job,
01:07 we decided just to
01:09 try a new adventure.
01:10 This led to creating Piccolo Studios, which means
01:13 Piccolo means small in Italian
01:15 and this also reflects our vision
01:17 how we want to craft games.
01:19 We say, "We craft them; we don't make them."
01:20 The team that we have,
01:22 It is small.
01:23 We don't pretend to be 200 people.
01:25 In the future, we don't want to be all that much.
01:27 And we have wanted to create things that have...
01:29 not that have,
01:30 a message in the sense that we want to change the world, but
01:33 we want to
01:35 to talk about something that really
01:37 we feel.
01:38 The concept behind Arise, which is
01:39 having an old man remembering his life,
01:42 is also connected to the
01:43 the point in life where we were when
01:45 we decided to create Piccolo, because
01:47 we are not that young anymore. We are not in our 20's.
01:50 We are older. We are in our 40's.
01:53 And what we have which makes us different
01:55 is that
01:56 we have a life to look back at.
01:58 We have this vision of looking
01:59 back at what we have achieved so far.
02:01 And we wanted to translate this into
02:03 the game experience.
02:04 All video games are about the adventure ahead, but
02:06 never talk about the adventure behind.
02:08 And this is what we wanted to tell people, and that's
02:12 how
02:12 the idea of creating the company is
02:14 connected to the type of
02:15 game that we decided to make as our first.
02:22 We chose Arise because it's,
02:25 it implies
02:26 the meaning of overcoming difficulties.
02:30 Life is full of difficulties.
02:31 Also because it's like you fly up and you see
02:34 everything from the top.
02:36 Then you can recall all your life and then you,
02:39 you see all the,
02:41 the emotional rollercoaster you've been through.
02:48 I tell you, we have
02:48 put a lot of our passion in this game.
02:51 Our main goal as a company is to,
02:53 to craft games that touch people.
02:55 So we wanted people to,
02:58 to feel this connection with the game.
03:00 We all created this story, which is,
03:02 which has it's highs and lows.
03:05 And, we put
03:08 all our passion, I mean we quit advertising to create
03:11 something like this. We risked everything we had.
03:14 So, I don't think if you can put
03:15 more in a game than
03:17 what we put.
03:18 Yeah.
03:23 Actually we want people to feel
03:26 all sorts of emotions from
03:28 sad to
03:29 joy to meloncholy to hope
03:34 to feeling the loss of someone that you love,
03:36 to love someone.
03:37 I think if I had to summarize in one word
03:39 it would be empathy.
03:41 We want you to feel empathy. That's,
03:43 also because it's a simple story.
03:45 There's an ordinary man and we are
03:46 ordinary people as well.
03:47 When you are a kid and you are wandering in the woods
03:49 for the first time.
03:50 Or when you kiss a girl for the first time,
03:52 it's extraordinary to you.
03:53 When we are talking video games, it's always ones,
03:55 you know, this huge adventure and you always have,
03:58 you are the chosen one about something.
03:59 You are always the chosen one.
04:02 It's boring to be the hero everytime, you know?
04:04 And save the world every day.
04:08 I think we will put that in the video actually because that's great.
04:10 Okay!
04:23 [XBOX SOUND] -


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