Find out if Counter Strike 2 (CS2) will feature 128 tick servers in this informative article.


Counter Strike has long been known for its intense gameplay and competitive community. One aspect that players often discuss is the server tick rate, specifically whether CS2 will feature 128 tick servers. In this article, we will explore this topic and provide you with all the information you need to know.


The Disappointing News: No 128 Tick Servers


Unfortunately, CS2 will not have 128 tick servers. Instead, each match you join will only take place in 64-tick servers. This means that the responsiveness of shots, strafes, and grenade throws may not be as crisp as on high-tick lobbies. While this news may be disappointing for some players who have grown accustomed to playing on 128 tick servers in previous versions of Counter-Strike, it's essential to understand the reasons behind this decision.


An Alternative Option: FACEIT Matches




If you're craving the fulfilling gameplay and graphically sophisticated experience that a 128-tick server brings, there is an alternative option available. You can join a FACEIT match to enjoy the benefits of playing on a higher tick rate server. FACEIT is an independent platform that provides competitive matchmaking services for various games, including Counter-Strike. They offer servers with 128 tick rates, giving players the opportunity to experience smoother gameplay and more precise interactions.


Introducing Sub-Tick Update Architecture


Although CS2 won't have 128-tick servers, Valve has introduced a new feature called sub-tick update architecture. This system allows the game's servers to "know the exact instant that [a] motion starts, a shot is fired, or a 'nade is thrown." While it may not completely replace the advantages of higher tick rates, this new element aims to enhance your overall gaming experience.


The sub-tick update architecture works by dividing the tick rate into smaller sub-ticks, allowing the server to capture more accurate information about player actions. This means that even though the server operates at a lower tick rate, it can still register precise movement and actions. For example, if a player strafes to the left, the server will pick up on their movement and accurately relay that information to other players in the game.


This update architecture also helps to reduce the occurrence of "no-reg" shots, where players believe they hit an opponent, but the server does not register the shot. With the sub-tick update architecture, the server can better detect and respond to shots fired, improving the overall hit registration in the game.



While it's disappointing that CS2 won't offer 128 tick servers by default, joining FACEIT matches or benefiting from the sub-tick update architecture can help mitigate this setback. Remember that Counter-Strike has always been about skill and strategy, and even on lower tick rate servers, you can still enjoy an engaging and competitive gameplay experience.


It's important to keep in mind that tick rates are just one aspect of the overall gaming experience. CS2 offers various improvements and features that will enhance your gameplay in other ways. Whether it's the updated graphics, new maps, or improved mechanics, there are plenty of reasons to be excited about CS2.


Ultimately, the decision to not include 128 tick servers in CS2 was likely made to ensure a smooth and stable gaming experience for all players. While some may argue that higher tick rates provide a more competitive environment, Valve's introduction of the sub-tick update architecture shows their commitment to improving gameplay even on lower tick rate servers.


So, while CS2 may not have 128 tick servers, there are still options available to experience higher tick rates through platforms like FACEIT. Additionally, the sub-tick update architecture aims to provide a more responsive and accurate gameplay experience. As a Counter-Strike player, it's important to adapt and embrace the changes, as it's the skill and strategy that truly make the game great.




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